Sunday, 19 May 2013
GTA V - Characters and Context
Grand Theft Auto V now features three playable characters.
From left to right, Trevor is a hillbilly meth dealer born to cause havoc. Franklin steals cars but now wants to get out of this lifestyle. Michael is a rich and retired bank robber trying to relive his former criminal life.
Each character has a different reason for pursuing their criminal career and they all seem really interesting and unique from each other. I'm looking forward to seeing how their lives will intertwine. These new changes could allow for a variety of play styles and strategy. Having control of three characters on a battlefield is going to make for some interesting gameplay.
Rockstar seems to have sorted out the dissonance that was frequently present in GTA 4 where Niko Bellic tried to be a good person but the player made him cause havoc wherever he goes.
Rockstar has tried to contextualise the actions of the player with the narrative and motivations of each character. Both Michael and Trevor actively seek chaos and revel in it. Franklin is fine working on both sides of the law. Chaos within context has been present in previous GTA's where the protagonists are criminals and were known for it.
They seem to have taken this aspect into account in everything. For example, each character will only wear clothes that would suit their character. The player wouldn't be able to make Micheal wear clothes that Franklin would wear. This might be why Trevor is the crazy meth dealer he is. Trevor is completely crazy allowing players to do anything with him. It would feel normal within the game world as it is would be normal to the character.
On a side note, I'm curious as to how currency will work with these new changes. Michael is rich yet Franklin is poor so will there be a collective money source that all characters will have or will money be separate. I hope it is separate as again it wouldn't make sense if Franklin is poor but he has access to a lot of money at any point. I heard that there will be safe houses where things will be collective and you would go to these areas to get anything you needed regardless of character which I hope is the case.
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