Wednesday 15 May 2013

Environments

To keep the nice resolution of the environment I had to cut it up and put it back together in Gamermaker. This meant I could keep the file size down while keeping everything looking smooth.
The first layer of the environment is the ground layer. This layer is the walkable area and anything beneath the player according to the isometric view.

The second layer is the bounding box which restricts the players movement within the walkable area.

The third player is made of anything that would look like it would be above the player from the isometric view.



After I set up the environment, I set up the view box and center it on the player. This is the view in Gamemaker with all of the layers together. The bounding box would be invisible in game.





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