The Elder bird was
challenging as I had never modelled anything as big or complex.
Before I started modelling, I attempted to figure out the best way to
approach this model. After some thought I decided the head would be the
best starting point.
I found that the head had two focal points,
the beak and the mask-like area surrounding the eyes. As these were
interesting and distinct areas of the face it would be easier to model
and these areas would help to inform the topology of the rather
shapeless head. I modeled the beak and the eye area separately, attached
them to a sphere and worked on the topology.
After
modelling the head, I began work on the body and arms. I had trouble working
out how the cape would work on the bird, I finally decided to attach it
to the arms and the back. Throughout the model, I constantly kept an eye on the topology, trying to keep the amount of faces I use to a mininum and make the most out of the ones I keep. I am pretty happy with the end result.
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