Wednesday 17 October 2012

Group Ideas

After banging our heads together and a lot of discussion, we came up with three main ideas that we all liked and would like to develop.

The Grave Robber Idea
I talked about this in a previous post and we developed it further. The basic premise now is that the two grave robbers are not companion's and they are not exchanging items but information, information about the location of a grave in the cemetery. While digging the item up, the two characters would discuss payment and after they finished and removed the item, the ground would rumble or the gravestone would crack to suggest removing the item was a bad move.
As we are producing a machinima, this idea has further consequences as a game. Say this scene is the beginning of a game and your character would have to restore the mistakes these two character's made by taking the object.

A Not So Romantic Date
We had the idea of a love exchange however it could go extremely wrong. It would be set somewhere romantic like the canals of Venice or something and a man would be waiting nervously for his date to appear. He is interested in her but the feeling isn't mutual so he plans this romantic boat ride down the canal to try and change her mind. When she arrives, he greets her but she shows no interest. He holds his shaking hand out to help her onto the boat, however he slips and she falls into the water.

An Indiana Jones Temple Raid
This idea is like a combination of our previous ideas. A man, the explorer, and a woman enter the treasure room of a temple. The man has to swap the item with a bag of sand like in an Indiana Jones scene. He tries to impress the woman while doing it however she doesn't buy it and she feels a bit irritated he brought her here. After he swaps the item and he is about to leave the room but the floor falls through as he is about to greet the woman. The item hangs in the air and the woman takes it and leaves the man there.


We eventually decided to focus on the temple raid idea because it was funny and we thought we could really work with the humour and visuals to make an interesting story.

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