Monday 19 November 2012

Dishonored and Stealth

Although I liked Dishonored and got a kick out of teleporting everywhere, it didn't really feel like a stealth game. I think the problem stems from the fact that, for me, stealth is all about dis-empowerment. A stealth game is supposed to limit the player by taking away control and forcing the player to think of more covert ways to deal with the situation.

When you are playing as the Corvo Ortano imbued with magic and you are given a multitude of powers everything suddenly becomes completely open. Dishonored literally gives you a new perspective of stealth as you blink to pipelines and possess rats to quickly get around any area and enemy. I felt that the game doesn't adhere to the slow and atmospheric nature of what stealth usually feels like.

Dishonored was marketed as having an open environment where you can take any approach whether overt or covert. The problem is is that Dishonored does exactly that. As the game is balanced to suit more than one play style it doesn't offer you a challenge in terms of stealth. The enemies are too easy to kill or avoid and there is little consequence if you do get caught. The only consequences come from at the end where it lists all of your actions in the game. Stealth felt like it was only tied to this list rather than the narrative of the game.


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